China – member availability

Posted: March 12, 2013 by 44titanium in Uncategorized

Post a comment to let us know what your availability is for China 29th March to 1st April.

Bear in mind this is Easter Weekend guys – Good Friday through to Bank Holiday Monday for us boys in the UK. Also British Summertime Begins.

I think I might be out at a dance once evening but other than that i should be available on and off for all 4 days. Certainly nowhere near as busy as i was this weekend.

hope to hear from you soon.

Nick

Things we learned from Egypt!

Posted: March 12, 2013 by BigA in Uncategorized

I think it is obvious that moving up in the number of players in our faction hurt us. It put us in a new league with much stronger players. I joined another much weaker fraction with my new player so that I could get some units while I get his stats up. Working BigA for this campaign I scored just over 10,000 points and got my ass handed to me over and over. I worked hard for every point. My new character BigA2 that has half the stats of BigA on a weaker team in a smaller faction scored the same amount of points. In addition I was in about a third fewer battles with BigA2. (point of reference, I want BigA2 in The Action Faction, but he has been to week. I can’t get BigA moved over to my iPad and I am due a phone upgrade. So not cheating on my teammates here, I just didn’t want to miss out on any units.)

Can we lower our faction numbers, going to the level we were at before and trim the fat? or are we stuck in the 32 member partition?

One other thought or question, How long does it take to regenerate to full strength? Could we start a battle a battle every hour and only hit with our full package then wait until the next hour and be back at full strength? or at least close to full strength?  or should we go on a two hour schedule and keep track of battle times by the start of the campaign in our timezone i.e… if it starts even (like it did here 2pm) in your zone it would always start on even hours.  I just think the start times needs to be planned out better so that we can all work around our schedules.

Just thought I would put this out there. There is much about this game I am learning and I think we have a great faction. Lots of great players and I like how we are working together.

Keep up the good fight,

BigA

Defense Wall Upgrades

Posted: February 23, 2013 by 44titanium in Uncategorized

Cost of Upgrades

 

Just so you have an idea of the costs involved with upgrading our defenses, i thought id post the following:

               
  Defense Level health Cash concrete total cash total concrete  
      upgrade cost        
      50000 2 50000 2  
  1 10000 75000 4 125000 6  
  2 15000 125000 6 250000 12  
  3 20000 200000 8 450000 20  
  4 25000 375000 10 825000 30  
  5 30000 600000 12 1425000 42  
  6 35000 1000000 14 2425000 56  
  7 40000 1500000 16 3925000 72  
  8 45000 2500000 18 6425000 90  
               im going to post this on facebook as well.

Greenland Battle Plan

Posted: February 23, 2013 by 44titanium in Uncategorized
Tags: , , ,

This is a copy of the battle tactics from our tactics page to keep as a record.MW_forum_header_900x124

DEPARTMENT OF THE ARMY
229TH MILITARY INTELLIGENCE BATTALION
CAMP FACTION
APO AE 09342

TAF logo

Office of The Action Fraction                                                                                                                                                                                                                        5th February 2013

MEMORANDUM FOR THE OFFICE OF THE ELITE

SUBJECT: Current Battle Tactics for The Action Fraction

The following document is for the purposes of defining the battle tactics during War.

Introduction

Here is my first attempt at a strategy/tactic for us all to implement when we are in a 1hr battle during any World Domination Event. Once the event actually starts, this will get updated and changed to find the best overall tactic to:

1 Win each individual battle. We get full points for a win. Only half points for a loss.

2 Score as many points as we need/want to. This is a point for discussion later.

The battle plan is split into 3 sections

1 Declaring War

2 Battle Tactics

3 How we finish

If we all read through the details and report back on the Modern War forum any changes we should have or if we think the idea is good, then we can alter as necessary and use this when Battle Greenland starts.

Here we go!

Declaring War

NOTE

SUCCESSFUL POWER ATTACK            DEFENSE REDUCED FROM 100 TO 0

UNSUCCESSFUL POWER ATTACK      DEFENSE REDUCED BY 50%

SUCCESSFUL NORMAL ATTACK        DEFENSE REDUCED FROM 100 TO 0

UNSUCCESSFUL NORMAL ATTACK DEFENSE REDUCED BY 10

Whoever Declares War, must make the first attack(Most likely will be me). No-one else should do anything straight away. The attacker should post the enemy’s defense stats on the forum wall after the first hit and the outcome of the attack, win/loss. After this, there are 3 possibilities;

1 The enemy DEFENSE LEADER has a far superior ally number and that means it is VERY unlikely that any of us will beat his defense score. What should we do

a There is only him and no matter what we do, we would loose.

No further attacks should be made and all our attack strength should be kept for the next war. (none of us can score enough points to win).

b There are a couple of other players, 1 or 2 of which have very high ally levels like the defense leader

No further attacks should be made and all our attack strength should be kept for the next war. (none of us can score enough points to win).

c There are loads of other players in the enemy faction or there are a couple of other players, 1 or 2 of which have very low ally levels, like 5 or 10 ish.

1 If one player is close in terms of beating the opposition, they should use a POWER ATTACK, and try to take down his whole defense in one go.

2 One of us is powerful enough to beat them and should do it.

3 If no-one is close, the 3 LOWEST players should attack to remove the defense leader wall of 100 pts. Even though we cant beat them in a straight fight initially, we can bring down their defense leader with 10 LOSING attacks, then we are free to attack anyone we like with more powerful players to guarantee individual wins.

Please note that I have not accounted for attacking the Command Center or the Fortification they may have. If all of us could make 6 attacks and all 26 of us attacked the fortification, we would score around 6,240. not a bad score, but the minimum defense level for a fortification is 10,000. We would only get the same points from attacking the Command Center. In theory its a tactic that could allow us to beat a small faction that only has a couple of heavy hitters that we cant beat directly. Maybe a point for discussion? but otherwise we wouldn’t do it.

Battle Tactics

Once the defense leader has been dropped, then its open season.

Our average score per battle in Brazil was about 2,200. Have a look at this

points scored 50 100 150 200
our players        
5 1000 2000 3000 4000
10 2000 4000 6000 8000
15 3000 6000 9000 12000
20 4000 8000 12000 16000

As you can see from the table, we would have to have the shittiest performance imaginable for us not to outscore what we did last time. This table assumes that we only have 4 attacks each!

So, lets assume, ONLY 15 players, ONLY scoring 150 pts, with ONLY 4 hits should give us 9,000 pts. That means, 4 days later with at least 28 battles under our belt, that’s a total of, yep, 252,000 pts. (League position of around 1,500-1,800 I think). We scored just over 82,000 in Brazil (that left us in about 2,100th position)

If were optimistic (20 players with 200 pts and 5 attacks each!), thats 560,000 pts. If were really organized and determined, I think we could even top that, although that really would be going some!!! I f we did score this much, I think that could actually bring us into the realms of the thick end of the top 1,000 – maybe even as high as 900 or even 800. Build on what we have achieved so far and we’ve got a shot at the top 500 next time round. That would be incredible.

How We Finish

Thanks to Adam, we now know it takes approx 1hr 45 mins for your attack health level to replenish back to full. We don’t know how much difference the 5% health Regen will have but we can assume that it will take about 5.5 minutes less time to recover – just under 1hr 40 mins. Our aim was to Declare War every other hour.

War Start time (UK). Someone will start a war at these times unless another faction has declared war on us!

GMT EST PST
9 4 1
11 6 3
13 8 5
15 10 7
17 12 9
19 14 11
21 16 13
23 18 15
25 20 17
27 22 19
29   21

Our American fighters can continue the fight after the UK boys have put in a days work. I know for some of us, the day may start earlier and finish later, but for the majority of our members, our intention is to fight from 9am UK time to 9pm UK time. The US will continue the fight from mid afternoon till the evening when all from East to West coast can all put the boot in! As plans go, I think this one will work. There may be changes during or after Greenalnd.

This creates a bit of a dilemma when we head towards the end of each battle. During the last 5 or 10 minutes of battle there will be one of 3 situations;

1 Our enemies our so far ahead of us in points, there is no way we can beat them.

We should do nothing, lose gracefully and let our health bars regenerate ready for the next battle.

2 Our scores are very similar and its too close to call. If we want or need to make any attacks to guarantee our win (remember, loosing means we only get half the points), we need to make them before the last minute starts and make sure of the win.

We should make one hit EACH on the best player we can, to get the most points for the win.

3 We are so far ahead, that the enemy is unable or very unlikely to win.

We should do nothing, win gracefully and let our health bars regenerate ready for the next battle.

For those of you who did not take part in Brazil, once you are past the Defense Leader, each attack on a player is like a normal PvP match. You can win cash, units, blocks etc. as well as the World Domination points for the battle. The points are for the faction as a group. The spoils are for you personally. So, if during the battle you find a player who you can not only beat, but is giving you a truck load of cash, keep hitting them. Make sure when your attacks are over to protect your winnings in your Vault.

There is a lot to think about here. I think what I have put together is easy enough to understand but if it doesn’t make sense, make a comment here and let me know on the forum wall that you have posted a comment and we can see if we can sort it.

I really hope that what we end up with here, will help us win and gain the extra points. I think this very specific process will net us as much as 25,000 pts

Near The End of Battle for Greenland

During the last 5 or 6 hours of Brazil, we did as many battles as we could to get as many points right near the end. It worked okay, but we did use up a bit of gold for replenishing our health levels. I will probably treat myself to some Gold but it is not a requirement for you to do so. I imagine we will do the same for Greenland and see what we can all get to finish up.

At the very end – the last hour.

Do not declare war during the last hour or participate in battle if the enemy declares war on us.

When the timer finishes the end of the event, all battles stop immediately and no score is carried over (as far as I can tell).

Any stats on wins and losses for the faction or our team mates will disappear as soon as the event finishes. If you want to keep a record of how your doing, make a note of it.

I will of course be making a note of it, so that I can sort out the promotions once the event is over.

 LET ME KNOW WHAT YOU THINK?

 Please comment as necessary but post on the forum if you have. All comments are welcome. If we communicate our intent, then our understanding and ability to defeat the enemy in battle will be a simple one.

All direct responses or correspondence should be directed to me personally on my comments wall

Nick

COMMANDER IN CHIEF, THE ACTION FRACTION

Faction Leader

Do you want to post on this blog, not just comment

Posted: February 21, 2013 by 44titanium in Uncategorized
Tags:

This is an open invite to any member who wants to be able to post on the blog. You will only be able to write andedit your own posts.

If you do, leave your email and player name in the reply box below.

Nick

Our tactics page is completely out of date and as such should be completelyignored. It will be copied and posted to the blog so we have a record of it, but the new tactics will be like day and night compared to the current listing. I hope to do it sometime over the weekend. By which time I hope to have bought the next member upgrade.

IWeill also be posting the invite text for tempting innew members. Bear in mind lowest level of player were looking for is Lv 30. However, the higher thebetter as they are more likely to have more spare cash and cash is the thing we really need.

 

See you all soon. Leave your comments

Levels Allies & Units

Posted: February 20, 2013 by 44titanium in Uncategorized
Tags: ,

Quick cheat sheet to help you balance up you levels, allies and units

Each LEVEL allows you to bring 5 allies to battle  cap of 500

Each ALLY allows you to bring 4 units to battle     cap of 2000

If you have more than 500 allies or more than 2000 units, they are a waste. Table below to help you out

         
         
  Level Allies Units  
         
  1 5 20  
  2 10 40  
  3 15 60  
  4 20 80  
  5 25 100  
  6 30 120  
  7 35 140  
  8 40 160  
  9 45 180  
  10 50 200  
  11 55 220  
  12 60 240  
  13 65 260  
  14 70 280  
  15 75 300  
  16 80 320  
  17 85 340  
  18 90 360  
  19 95 380  
  20 100 400  
  21 105 420  
  22 110 440  
  23 115 460  
  24 120 480  
  25 125 500  
  26 130 520  
  27 135 540  
  28 140 560  
  29 145 580  
  30 150 600  
  31 155 620  
  32 160 640  
  33 165 660  
  34 170 680  
  35 175 700  
  36 180 720  
  37 185 740  
  38 190 760  
  39 195 780  
  40 200 800  
  41 205 820  
  42 210 840  
  43 215 860  
  44 220 880  
  45 225 900  
  46 230 920  
  47 235 940  
  48 240 960  
  49 245 980  
  50 250 1000  
  51 255 1020  
  52 260 1040  
  53 265 1060  
  54 270 1080  
  55 275 1100  
  56 280 1120  
  57 285 1140  
  58 290 1160  
  59 295 1180  
  60 300 1200  
  61 305 1220  
  62 310 1240  
  63 315 1260  
  64 320 1280  
  65 325 1300  
  66 330 1320  
  67 335 1340  
  68 340 1360  
  69 345 1380  
  70 350 1400  
  71 355 1420  
  72 360 1440  
  73 365 1460  
  74 370 1480  
  75 375 1500  
  76 380 1520  
  77 385 1540  
  78 390 1560  
  79 395 1580  
  80 400 1600  
  81 405 1620  
  82 410 1640  
  83 415 1660  
  84 420 1680  
  85 425 1700  
  86 430 1720  
  87 435 1740  
  88 440 1760  
  89 445 1780  
  90 450 1800  
  91 455 1820  
  92 460 1840  
  93 465 1860  
  94 470 1880  
  95 475 1900  
  96 480 1920  
  97 485 1940  
  98 490 1960  
  99 495 1980  
  100 500 2000  
         

This one is a bit scary.

Assuming the goal posts don’t change and the top 250 target stays at 756k, the table below shows how many hits we all need to make on average, based on our average score from Greenland – 146 points per winning hit.

146 points per hit
hits we need to do each
members 28 185
30 173
32 162
34 152
36 144
38 136
40 130
42 123
44 118
46 113
48 108
50 104

In Greenland, we averaged 99 hits each with an average score of 146. 14,472 points on average each.

With our current members leveling up and following our battle tactics, i think we could get to 110, maybe 120 average. That leaves us woefully short of the 185 my working give.

ill be doing a post on how we could maximize points in the next few days, but its something to think about. One thing is for sure.

We want top 250, we need more members!